| Written
by Ali, References taken from Pete's Documents
Version
1.0
Direct3D
plugin is though a very capable one, but most of the people who
own a Geforce or an ATI chip based card prefer using opengl plugin.
Most people who use the plugins are those who have an Intel, SiS
or Savage chip based cards or some other which do not support
opengl. The configuration of the Direct 3D plugin are quite the
same as that of the opengl, so if you know how to configure that
plugin then it would be no problem for you to understand what
this plugins has got. But my aim here is to provide you assistance
for the configuration that would best suit your hardware, so lets
goon with the review.
1)
Resolution Settings

One
thing that is missing in the image is the Device Selection Button,
well I will just explain what is has to do here. If you have two
graphic Cards installed then you have the option to select your
desired one. How can this be possible, well you might have a Pci
and a AGP card installed.
Now
I come to the resolution settings, these settings you can say
are inversely proportional to the frames per second (I said this
just to explain you). The higher the value of resolution the lower
the fps you will get. So try not messing with the higher values
if you don't have a fast card. The difference between the 16 and
32 bit color depth is very low, 32 Bit mode is a but heavy and
would cause fps decrease, therefore always keep it at 16 bit mode
for all cards. As far as the resolution goes, well here is a little
list for you.
- Intel,S3
and SiS: 600x480 with 16bit Color Depth.
- Tnt2
, ATI Rage 128/ATI 7500, Geforce 256/2 : 800x600 with 16bit
Color depth.
- Geforce
3/4: 1024x768 with 16 or 32 bit Color Depth.
Windowed
mode is used when you want to have graphics in a customized sized
window rather then full screen.
2)
Texture Settings

These
settings important, because while you are playing games the most
of the stuff you see are the textures.
There
are a total of five options for texture quality settings.
- Don't
Care : it's the first matching texture type your card can offer.
- R4
B4 G4 A4 : Not very colorful, the textures will not look very
good, but the gameplay will be fast. Recommended for lower end
cards like Intel,S3 and SiS
- R5
B5 G5 A5 : This option would give fine texture colors, Recommended
for TNT2 and ATI Rage Cards
- R8
B8 G8 A8: The most highest values, the most colors you can get
in textures, graphics will be good, but using it would eat up
to 10 fps, recommended only for Geforce Cards and ATI 7500 or
Greater.
Texture
Filtering modes
will attempt to give you better looking textures, Bilinear filtering
is not supported by an actual playstation, but this plugins would
make an attempt to do that. There are a total of six options,
I will not mention each and every, just use the 4th One i,e Extended
w/o Sprites, works well with all Nvidia and ATI cards. For lower
end cards no filtering modes should be used.
Texture
Handling: To optimize the texture storage, the plugin
has to know the size of your graphics card Video ram . You can
try to let the plugin auto-detect the available vram memory, or
you can enter the right amount yourself. To help the gfx card
in certain situations, you can enable "Texture garbage
collection". That option will need additional cpu
power. Last but not least there is an option called "Faster
palettized texture windows".That one will boost up performance
in games which are using a big amount of that special psx texture
type (for example Ghost In A Shell), but your Graphics card has
to support palettized textures (all GeForce cards can do them
with newer drivers, while TNT cards cannot do them at all).
3)
Frame Rate

These
settings would allow you to adjust the amount of frames that you
get in the gameplay. Remember that you cannot increase the amount
of frames that you get, as they depend on your hardware and the
above settings. However you can limit your frames to a specific
amount if you are getting frame greater then the actual required.
For pal game the standard frame rate per second is
50 and for NTSC games the standard frame rate per second is 60.
If
you want to limit the frame rate then check Use FPS (Frames
per second) Limit and then you will have to specify
the limit. You can do that in two ways, either let the plugins
select the frame limitation itself by selecting Auto-Detect
FPS or by specifying manually by selecting
FPS Limit and entering the required value. Frame skipping
can be used to gain a little speed.
4)
Compatibility Settings

Off
Screen Drawing is used to detect drawing outside the
Front/Back buffer, which is done software mode. There are a total
of five modes
- None:
No offscreen drawings will be done, glitches in splash screens/game
gfx can happen
- Minimum:
Low detection, but would take care of the slash screens.
- Standard:
A medium check for the need of off screen drawing. Usually recommended
lower end Intel, S3 and Sis cards, I still use this for my Geforce
2MX
- Enhanced:
A complicated check for offscreen drawings is done. Can be used
for faster cards like Geforce 3
- Extended:
Does the "enhanced" check, and adds some additional
buffer
Advanced
Blending: These
settings are used to get perfect lightening in the psx games.
The modes available are software and hardware. Hardware mode is
faster but is not supported by the 3dfx cards, therefore software
mode is used. This option should only be used for cards faster
then TNT2m64 and greater and ATI Rage 128 or Greater.
Frame Buffer Textures
are for the whirling screen effects and psx motion blurring. According
to the readme file, there are two ways of getting these effects.
- Set
the Framebuffer Textures to emulated Vram, then enable full
Vram primitives and offscreen drawing. These settings would
require a bit of PC power.
-
Disable full Vram Primitives and set framebuffer textures to
Gfx Card buffer. Geforce cards are usually ideal for such settings.
If
you have a slow PC then use Black Frame Buffer Textures, as it
will not make any attempt for creating special effects
Frame
Buffer Access :
Sometimes the real psx is reading/moving the already drawn display
to make special effects. Again depending on your hardware and
the game you want to play you may need to set one of the available
options to get all effects.The highest setting (Full software
drawing) will cause the internal soft gpu to paint every polygon,
etc. into the emulated gpu vram. That's helpful if you want to
see most of the fancy psx effects, but also very slow. Ah, and
another hint: never use the gfx card reads/moves with FF8/FF9.
Alpha
Multipass: Draws
opaque texture pixels the way it should be. Of course it could
be a bit slower. Mask bit is required by a few
games for compatibility issues, for example Silent Hills.
5)
Miscellaneous Settings

To
create a television like effect you will have to use the scanlines.
Set the brightness level to 150.Mdecs
are bilineared filtered by default, this option would remove the
filtering and the mdecs would speed up a bit. In 16 bit mode,
in order to enhance shaded objects the color dithering is used.
Screen Smoothing would create a blurry effect making screen look
smooth, very nice but would decrease speed quite a lot.
There
are certain games, which contains glitches and their remedy is
in this section.
6)
System Requirements
For
getting decent graphics with the Direct 3D plugin, the following
system specification are recommended.
- AMD
or Intel Processor 700Mhz or greater
- 3DCard
i.e. Geforce, ATI, TNT2 Ultra and TNT2 m64 with 32 MB ram Minimum
- Microsoft
Windows 9x/Me/2K/XP
- 128
MB of System Ram
This
plugins is however the only solution for slower cards which only
have D3D capability.
If
this reviews is not good enough to solve your problem then feel
free to come to our forums
and discuss your problem there.
Return
to Reviews Page | Return to Homepage |