| Written
By: Ali, References taken from Pete's Documents
Version
1.0
Most
of the newbies when have a very first look at the graphics configuration
panel for the very first time on their life, they would usually
get very scared by those whole lot of options there. My aim here
is to provide then with the very basic knowledge of what each
and every option there in the plugin do. Once you get the grip
of that, then I guess you won't be having much of a trouble configuring
these plugins. There are certain terms which are quite widely
used in the configuration panel one of them being Textures, what
are textures? the term very well explains it self. I won't be
explaining them more scientifically, textures are all that we
see in the game (saying it more comprehensibly) . Then there are
filtering modes, which would help you to modify the appearance
of the textures, (make then look better). Then we have the options
which would help us to increase the speed of texture drawing.
1)
Resolution Settings

The
very first setting you will be faced with shown above. If you
have been playing games a lot, then I guess you would be familiar
with these settings the higher the resolution the better will
be the graphics. But these settings directly effect your emulation
speed, so don't set the values too high. The difference between
the 16 and 32 bit color depth is quite un noticeable, so always
keep it at 16 as 32 Bit colors would decrease the speed. So we
summarize our configurations.
- Riva
TNT 2 : 600x480 or lower with 16 Bit co lour Depth.
- Geforce
256, Geforce 2 MX, Geforce 2 GTS: 800x600 with 16 bit co lour
depth
- Geforce
3 and greater: 1024x768 with 16 bit co lour depth
- ATI
Rage 128: 600x480 with 16bit Co lour Depth
- ATI
faster Models (7500, 8500): 1024x768 with 16bit co lour depth.
Windowed
mode will allow you to have graphics in a small or your specified
sized window. Don't forget to enable Change Desktop Settings
. The "keep psx aspect ratio" will insure,
that the x/y ratios will be the same as
on the real psx.
2)
Texture Quality and Filtering Settings

Texture
Quality settings would adjust the quality of textures
rendered There are a total of four options available. (Remember
3dfx cards won't be able to facilitate from this option).
- Don't
care: will not make any attempt the for making the
textures look better, however they are the only solution available
for the 3dfx card owners.
- R4
G4 B4 A4: With these settings textures quality will
not be very optimized, however the speed will be good, this
setting would be good for the TNT1 cards
- R5
G5 B5 A1: This will increase the texture quality, more
colorful, I would recommend this setting highly for the Tnt2
and ATI rage 128 cards. Speed with this option will be the same
as that with the previous setting i.e. R4 G4 B4 A4
- R8
G8 B8 A8: The most colors that you can have, well what
your PC can provide. These are CPU intensive and would cost
your speed. Recommended only for the Geforce cards and ATI 7500
or oboe.
Bilinear
Filtering is not supported by a Actual playstation, however
this plugins is providing us with this option. In many games it
works like a charm no problems, but however it would cause glitches
in some. There are two modes Standard and extended. Extended modes
cost speed but are much better. I usually use Extended+Smooth
Sprites with my Geforce 2 MX, and everything works fine. For lower
end card I would recommend Extended mode.
To optimize the texture storage you the plugins has to know the
size of your Vram, so specify it. If you don't know then select
auto, however on all non-nvidia cards you will have to specify
it manually. To
help the gfx card in certain situations, you can enable "Texture
garbage collection". That option will need additional cpu
power, though.
Last but not least there is an option called "Faster palettized
texture windows". That one will boost up performance in games
which are using a big amount of that special psx texture type
(for example Ghost In A Shell), but your gfx card has to support
palettized textures (all GeForce cards can do them with newer
drivers, while TNT cards cannot do them at all also ATI users
should try to turn it off, if problems arise).
3)
Frame Rate Settings

These
settings would allow you to adjust the amount of frames that you
get in the gameplay. Remember that you cannot increase the amount
of frames that you get, as they depend on your hardware and the
above settings. However you can limit your frames to a specific
amount if you are getting frame greater then the actual required.
For pal game the standard frame rate per second is
50 and for NTSC games the standard frame rate per second is 60.
If
you want to limit the frame rate then check Use FPS (Frames
per second) Limit and then you will have to specify
the limit. You can do that in two ways, either let the plugins
select the frame limitation itself by selecting Auto-Detect
FPS or by specifying manually by selecting
FPS Limit and entering the required value. Frame skipping
can be used to gain a little speed.
4)
Compatibility Settings

Offscreen
drawing is used to detect drawing which are outside the
Front/back buffer, these are done in software mode. There are
a total of four modes minimum, standard, extended and enhanced.
minimum:
takes care of most splash screens
standard: does an easy check, if software drawing/coord
tweaking is needed
enhanced: does a more complicated check for soft
drawing
extended: does the "enhanced" check,
and adds some additional buffer
Framebuffer
Textures are for the whirling screen effects and psx motion blurring.
According to the readme file, there are two ways of getting these
effects.
- Set
the Framebuffer Textures to emulated Vram, then enable full
Vram primitives and offscreen drawing. These settings would
require a bit of PC power.
-
Disable full Vram Primitives and set framebuffer textures to
Gfx Card buffer. Geforce cards are usually ideal for such settings.
If
you have a slow PC then use Black Frame Buffer Textures, as it
will not make any attempt for creating special effects.
Advanced
blending would make the graphics have a nice look, in terms of
color, Draws opaque texture pixels the way it should be. Of course
it could be a bit slower (and if your OpenGL driver draws black
rectangles around objects, turn
this option off).A really rarely used ability by the real PSX
is the usage of mask bits to avoid drawing into some parts of
the screen. Well, to increase compatibility you can turn the mask
bit emulation on, but as far as I know only Silent Hill is really
needing it. If you activate it, there are also some chances that
3D shutter glasses will work. Another hint: because most games
don't need the mask detection, you can turn it off to get more
available texture vram.
5)
Miscellaneous Settings

Scanlines
would create lines on your screen in such a way, that it would
look like as you are watching a Television. Set the brightness
level to 150. I never understood this lined mode so I'm ignoring
it. Mdecs are bilineared filtered by default, this option would
remove the filtering and the mdecs would speed up a bit. In 16
bit mode, in order to enhance shaded objects the color dithering
is used. Screen Smoothing would create a blurry effect making
screen look smooth, very nice but would decrease speed quite a
lot.
There
are certain games, which contains glitches and their remedy is
in this section.
6)
System Requirements
For
getting decent graphics with the opengl plugin, the following
system specification are recommended.
- AMD
or Intel Processor 700Mhz or greater
- Opengl
Compliant Card Geforce, ATI, TNT2 Ultra and TNT2 m64 with 32
MB ram Minimum
- Microsoft
Windows 9x/Me/2K/XP
- 128
MB of System Ram
Well
this rounds up the review of the opengl plugin, if you have successfully
read the whole of it then I guess by now you might feel as you
are ready to configure the plugin. Thank you for reading the whole
reviews. All information is taken from the Pete's Readme files,
for suggestions and comments don;t forget to visit the forums.
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